Saturday, 31 August 2013
Tuesday, 4 June 2013
Desert of Skulls Chapter 1 - Welcome to Iskandria.
As the party sight land, their long sea
voyage finally coming to an end, they spy another ship on the
horizon. It quickly draws alongside and the Everessememe soldiers
crewing it insist on searching the party's ship. The fail to find
whatever it is they were looking for, but realise the Zhang Zhou is a
graduate of the University of Mongxar and thus obliged to offer help
to soldiers on the Emperor's business they requisition him for their
secret mission. They refuse to let Gordon join Zhang, but do promise
to return him to the small port town of Iskandria, where they suggest
that the party wait in the meantime.
As the party sail into Iskandria, they
see an ancient, but slightly crumbling, town. Despite a large number
of berths, the docks are mostly deserted save for a single merchant
vessel and a few listless dockhands. One of them informs the party
that the docks are normally bustling, but recently caravans
travelling along the desert road have been prevented from reaching
the town by a group of 'mad northmen'. The party then make their way
to Iskandria's premier eatery, Hammurabi's grill for a bite to eat.
Whilst feasting on delicious grills, the enthusiastic Hammurabi asks
for the party' help: a tribe of horrible lizard men have recently
taken up residence by an oasis normally used by his camel and sheep
herds. They are eating the normally well-treated camels
indiscriminately and Hammurabi asks the party to drive them off, a
task for which they will be rewarded with gold and free grills for
life.
The party next visits the Caranvaners'
Guild whose head, Ilu-Shuma, asks them to deal with the Northmen who
have been raiding the caravans travelling into Iskandria. They are
striking out of the hills surrounding the desert road and killing or
taking captive the passengers and crew of any caravans that pass,
leaving the cargo strangely untouched. The party agree to help and
head off to the west gate, passing through the marketplace on their
way.
In the market, the party encounter a
mad beggar who babbles to them about elves having stolen his name,
asking if they could find it if they are going into the desert.
Before he can be questioned further he scarpers, terrified by the
monstrous faces of Gordon and Charlie Martin. With the exception of
Gordon, the part also all buy sunhats.
Their business in town concluded for
the time being, the party head into the desert. They find the
lizardman tribe by the oasis and are told by their shaman to go away
– it's their oasis now. The draconic-speaking Strawson attempts to
negotiate but fails and the party leaps into battle. After our heroes
make short work of the Lizardmen's front line and artillery the
shaman surrenders and agrees to lead the tribe back to the hills
where they used to live.
After the battle is done, Gordon and
Charlie's sharp eyes spot a figure on the edge of the hills to the
north – the party is being watched. Suspecting that it was one of
the Northmen that they are after, the party goes to investigate.
After some disagreements over which way the tracks lead from the
hill, the party decide to follow Gordon's lead. However the have
spent too long deliberating and as they are walking along the bottom
of a narrow ravine, bowmen appear at the top and they see a boulder
being manoeuvred into position at its mouth – the party are being
ambushed! Luckily Gordon manages to push the boulder back the other
way before it can crush the party. The northmen seem uninterested in
talking, their leader merely instructing his men to take the Goliath
alive as he would make a fine meal for 'Mother Wyrm'. After a tough
fight the northmen go down and on the leader's corpse the party find
a crude map indicating a path through the hills.
The map leads to the party to a
rune-covered cave mouth and they proceed to enter. Inside they find
“Mother Wyrm” - an enormous snake that the northmen had been
feeding their captives to. Faced with such obviously dangerous beast,
the party dig deep into their reserves and vanquish the monster in
under thirty seconds.
Thursday, 23 May 2013
ARVENTINE: Chapter 2: "A Problem Most Dire(woods)"
With the party back together, the heroes prepared for the
week-long trek north to the Direwoods, to uncover the true story behind the
Harpers and Baba Yaga. The road north was quiet except for a few traders and
farmers heading to the markets of Vos and Arventine. Passing first through the
salt-flats, then across the Merildor Hills, and finally along the coast road,
they arrive in sight of the dark and ominious looking Direwoods.
Suddenly, Eored had a feeling that they were being tracked. Sure
enough, a band of ranger looking types surrounded them, weapons at the ready.
Their leader emerged, a man in rough leathers with a bushy black beard and long
black hair tied back in a topnot, Flatlander-style. He introduced himself as Brynam Riv, and demanded that the party
submit to a search. Recalling her youth in Gallantria, Sarah Lachance
recognised the name Riv as one of the noble houses of her home realm. By
proving his association with Melora, Christophe convinced Brynam a search was
not needed, and Sarah pressed the man on why a Gallantrian noble was so far
from home. Brynam Riv seemed prickly, and avoided the question, simply asking
her what the lost daughter of Duke Trevec Lachance was doing travelling with
mercenaries out east.
After some discussion, Brynam revealed that him and his rangers
were hunting a cabal of infernalist devil-worshippers that has absconded into
the Direwoods. He skillfully avoided the topic of the purpose of this hunt, and
instead recruited the party to aid him. Brynam told them that the Fey of the
Direwoods had gone feral, and killed several of his men, impeding his search.
In the hope of finding either the Harpers or Baba Yaga, the heroes agreed to
search the forest. Brynam told them there was a warlock who dwelled in the
forest called Igris who might be
able to help them. As they departed, Brynam told them to be careful of an
unknown creature who stalks the forest, known only as 'The Wolf Mother of the
Woods'.
The Direwood was an eerie place, utterly devoid of any signs of
wildlife. Fearing the worst, the party search around and find some Hellish
symbols engraved on several trees, which soon turned into a trail deep into the
forest. Soon they came to a wooded canyon where a cave entrance lay beneath.
Clambering down ropes, they investigate the cave, to see it had infernal runes
etched on the entrance. Creeping inside, they came to a large chamber bedecked
with poisonous mushrooms with a battered and bloody door at the far end, and
and a passage leading further into the cave complex. In the passage they found
a moribund wilden lashed to the rocks by his own tendrils, but before they
could investigate further, wild looking eladrin emerged from the ivy covered
walls and attacked.
A furious battle took place, with some opportunistic hags joining
in. After the rabid fey were dispatched the hags fled, and the party gathered
their wits. They returned to the sleeping wilden, but as Balthazar approached
him, vile Hellish runes glowed suddenly all around them, and two chain devils
emerged out of the aether and attacked. With a cry of 'back devils!' the party
slew them, only for a smoky, possessing devil to slip out of the wilden and
take over Sarah. After a battle of wills with the devil, Sarah banished it from
her mind, and the thing was slain. Free of the possession, the wilden thanked
the party and told them of what had happened. He claimed that several
black-cloaked humans had arrived a few days prior and performed an occult
ritual on the fey-oak that lay at the heart of the cave, tearing out its heart.
With the fey-oak dead, the connection to the Feywild was broken and the fey,
now trapped in the Material Plane, were driven mad with rage. He feared for the
fate of Igris, worrying that the eladrin had killed him in their frenzy. When
asked, the wilden knew nothing of Baba Yaga or the Harpers. Gifting Eored with
a fine wilden bow, he thanked the heroes once more and slunk wounded out of the
cave.
Returning to investigate the door in the previous chamber, the
party notice it is covered in scratches and has been busted off its hinges.
Inside they found a rude living quarter with a table of alchemical ingredients
bubbling away, and the savage and broken body of Igris. Upon examination, they
find Igris to be recently dead, and vow to take him to be raised when the
adventure is over, if at least to quiz him on the nature of the witch Baba
Yaga.
Steeling themselves, they leave the body of Igris in his
chambers, and head deeper into the cave to find the desecrated fey-oak. The
party enter a large chamber with crevices in the floor, and strange fungus
growing from the walls. At the back of the chamber they see a sorry looking
oak, with a great rend in its trunk. in the center of the room is a vast
creature, a mixture of a spider and a giant tick, 8 foot tall with beautiful
irredescent chitin tipped with lethal looking barbs. It was an Arachonoptrix,
the fabled 'Wolf Mother of the Woods', a magnificantly dangerous Feywild
predator made up of two creatures: a mindless savage animal, and a psionic
parasite within, working in harmony. As the Arachonoptrix lept at the party
they fought back hard, avoiding it's acidic mandibles. Strange goblin-like
creatures called Nilbogs crawled from the crevices to join the fight, wierd fey
that heal through damage, and suffer through healing. Solving the mystery of
the Nilbogs the party soon dispatched them, and eventually killed the
Arachonoptrix. Landing the final blow, Sarah tore off a fragment of chitin to
fashion into a helmet.
While the others recovered, Eored and Christophe approached the
ruined fey-oak, and found a strange drawing pinned inside the gaping wound.
(see prior post). It was a Tartarigraph,
a cryptic request from infernalists to the Hells themselves, a plea that
accompanies a sacrifice, in this cast the fey-oak itself. Through a commune
with his god, the paladin of Melora understood that he could heal the tree, but
only at great cost to himself. Eored offered to step up, but Christophe felt it
was his holy duty to do this himself. Reaching into the wound, the Paladin's
lifeforce bled slowly into it. As it healed, to everyones horror the wound
began to hungrily close around Christophe's arm. Despite the assistance of
Eored, Christophe was too slow, and his arm just below the elbow was crushed
and torn off. Despite the horror of losing his limb, Christophe knew he had
healed the forest, and his lost arm would become one with it, feeding it.
Wasting no time, the party quickly examine the Tartarigraph. The
collection of images made no immediate sense, but they recognise three symbols:
the rune of the Black Mage of Mampang, the lily of Gallantria, and the grail of
house Lachance. The rest of the image a mystery, they return to gather up Igris'
body and head back to Brynam Riv. The going it hard, with Christophe's ability
to climb reduced by his severed limb, and the burden of carrying Igris. Suddenly
they are confronted by the beginnings of radiant portals all around them, oozing
the same substance they fled from in the journey from Khare. With some arcane
trickery, Alain Fu managed to dismiss the portals for now, and the party
pressed on. With the end of the forest approaching, they deemed their ordeal
nearly over. But in the fading light, Eored noticed torchlight in the distance,
a mass of torches all around them, approaching them slowly...
Tune in next time, for Chapter 3: "A Farewell to Arm".
Saturday, 18 May 2013
ARVENTINE: The Tartarigraph.
Tuesday, 30 April 2013
ARVENTINE: Paragon Chapter 1: "How Balthazar Beat City Hall"

Not allowing this strange occurrence
to irk them, they set about their original intention; bringing the traitorous
Blind Varlet Tawni Abbas to justice. This proved problematic. Enough time had
passed for Balthazar to lose his Hidden Lord status, but after an enlightening
trip to the City Library, they discover he still retains the right to pursue a
grievance against another Hidden Lord. The party seek out a meeting with the
Hidden Lords, and after a tense negotiation surrounded by twenty of the deadly
Hidden Priest Avengers, they manage to arrange a Trial of Combat against Abbas.
With the battle laid on for tomorrow morning,
the party set about reacquainting themselves with Arventine. A trip to the
Golden Lamprey Inn has the companions meet with their old friend Sirius, no
longer working as Tawni's gopher but instead now an influential doyen in
Glipkerio's Thieves Guild. Christophe has a pleasant reunion with his
girlfriend Marigold, now running a orgiastic service in the Grove of Melora.
Believing this to be the will of his lady Melora, Christophe makes use of the
grove's new 'service' and has a fertility statue commissioned.
As the night draws in, curiosity
leads the party to strange street mystic. Claiming to be a chosen of Ioun, the
mystic grants the group a tarot reading, only to divine the sentence 'YOU DID
NOT DIE AT SHAREAT'. Spooked at this, she determines that the party has somehow
avoided a destiny that Ioun herself had bestowed upon her. With knowledge of
this 'dissonant destiny' condition, the party assume there must be some
connection between this and the strange radiant light they encountered in the
portal.
The morning of the Trial soon
came, but Tawni was not done with his tricks. Successfully poisoning Sarah
Lachance's breakfast, he managed to hamstring the party for the fight. As the
party made their way to the Hidden Lord's sepulchre, Tawni had also laid on
some assassins to take them out, but they were easily dispatched, and the
Arventine river gained a few more bodies.
After the ceremonial pomp was
completed by the Hidden Priests, Tawni's champions were introduced. A Tiefling
fire mage, a minotaur arena champion, a veteran of the Brass War, a brash
cleric of Erathis and an old friend - the were rat crime lord Scurrilous Gunny,
scarred from fire and lusty for revenge. But the party were fighting fit, and
dispatched all but Gunny and the Tiefling to the grave. Cursing Christophe's
name and vowing a 'blood debt', Gunny slunk away, determined that this would
not be the final time they meet...
Justice was soon to be done.
Balthazar was called up to pass sentence on Tawni Abbas. As Balthazar called
for the execution of Abbas, the tricksy senator activated a magical ring, and
teleported away. The party wasted no time in racing to his estate to stop his
escape from the city. Finding his estate servants in the process of packing
pocessions into carts, the party put these carts to the flame and storm inside.
There they found preparing for the road. Shocked, he fell to his knees and
begged Balthazar to allow him to flee to Evaressemme, were they would never
hear from him again. Full of rage, Balthazar wastes no time in running Abbas
through with his blade. As the duplicitous senator bled out in disbelief at his
end, the party ransacked what pocessions are left in his house. In his vault
they find a portion of the Abbas fortune, a fancy shield and a curious essay on
some Dawn War golems called "The Iron Four".
With the death of Tawni Abbas, the party gain
some closure on the terrible events they have been a part of. However, one
issue is still bothering Fu: the Neighbourhood Watch Committee of Scholar
Street wanting his tower. They roll by the estate of one of these berks, a
horse trader. After some heated words, Fu ends up turning the horse trader's
mind to pulp, and they make their swift exit, glad that the honourable
Balthazar wasn't their to witness this. Perhaps this is not the last our heroes
have seen of the Scholar Street Neighbourhood Watch Committee...
CHAPTER 1.5: "A PREVIOUS
OWNER"
At a loose end, and with Sarah
still recovering from her poisoning at the hands of the now dead Tawni Abbas, the
party head to the Golden Lamprey to attend an "evening of food, poetry,
wine and excess" event that the Temple of Corellon is laying on. The
heroes party on until the wee hours, and wake up with fuzzy heads, with the
tavern surprisingly serene in the morning light. Eored is gone, and they party
vaguely remember him saying he wanted to attend the "Bow and Arrow
Expo" going on in the Blackhand District today. Searching for breakfast,
the peace is soon broken as Parp charges into the inn, shouting that something
has gone terribly wrong with the tower.
As they chase across the city,
Parp explains that during his daily greasing, He found a stone, rune-covered disc
under the floor of the basement and when he went o grease it, the grease came
alive with black, creeping veins.
As expected, the tower was a mess
when the party arrived. The black misty tendrils of the Shadowfel rose off it,
and the Scholar Street Neighbourhood Watch Committee stood around it, tutting
and shaking their heads. Over calls of anger at the eyesore the tower had
become, the party push through the crowd and into the tower. Inside, the walls
are a mass of living black veins, all seemingly originating from the basement.
As they descend downstairs, they encounter a raging portal, and after looking
around find a diary entry from a previous occupant of the tower - a 'Cressida'
- who seemingly wanted to sojourn into the dead realm of the Shadowfel.
Naturally, Christophe, Balthazar and Fu bundle through the portal.
Now deep in the Shadowfel, they
find themselves confronted by a gothic looking facsimile of Fu's tower. Inside
they encounter Shadar'kai, a shadowy version of Parp, a strange machine and a
grumpy undead butler, before ascending to the top of the tower to find
Cressida. Cressida herself, mistakenly trapped in the Shadowfel, asks the party
to help her and her Shadar'kai return to Arventine, in exchange for a share of
the dark kingdom she will turn the city into. The boys had their fill of things
from other planes wanting to set up 'dark kingdoms' on the Prime Material, and
so dispatched the sorceress. Returning home, the party take the stone disc and
stow it (for some reason) in the library so that Cressida can never return.
With the Tower back to its greasy
self once more and the Neighbourhood Watch placated (for now...), the party
turn their attention to more serious matters. With the role of the Witch of the
Direwoods - the mysterious Baba Yaga - in the machinations of the Blind Varlets
still a puzzle, they prepare to return once again to the Direwoods to confront
her...
Thursday, 4 April 2013
ARVENTINE: Timeline.
HISTORY OF THE
ARVENTINE CAMPAIGN, IN THE YEAR 2500 A.C. (After Cataclysm)
14th Febuary – 28th June:
The
Brass War. The Brass Coalition, an alliance of Flatlander tribes go to war to
Arventine. They are resoundly defeated.
1-2th July: The party find work with a local
merchant, who claims his caravans have been going missing in the mountain
passes. The party find a tribe of goblins led by a chieftain called King Knak,
who they capture and hand in to the authorities of Brindlehowe. The local
merchant explains that they will find more work to the south, in the city of
Arventine.
3-10th July: The party arrive in
Arventine, and take some dubious grave robbing job. Falling foul of the family
who owned the tomb – the Thysas family – they end up caught in a conspiracy.
Aided by the wealthy senator Tawni Abbas, they defeat the Thysas family and
acquire the Orb of Qlippoth.
11-13th July: The party investigate
the Tower of Sulla, and after defeating a black dragon, Eored is branded with
the Mark of Qlippoth.
14th July – 7th August: The party travel
across the Southern Flatlands to Salamonis to meet with the Starlocks.
8-10 August: The party meet with the Starlocks
and find out the truth about the Vault. After taking a job with the Mage’s
Guild to recover a jewelled skull, the party track down Yaztromo to a temple of
Ioun and slay him.
11th August – 2nd
September: The party return to Arventine. Upon arrival, they find the city
under martial law, and refusing to aid Vos.
25th August: Seige of Vos begins.
3-5th September: The party rescue
Tawni Abbas from the prison. With the help of Glipkerio the head of Thieves
Guild, the party hunt down Sapphoro and destroy him.
5-7th September: The green Star of
Qlippoth is visible in the sky.
6-8th September: The party travel to
and from the Vault of Qlippoth, retrieving the Cyrinishad from the Far Realm.
They meet Castello, the drunk seacaptain.
9th September: Tinve Aleaz’abaen
kidnaps Orrind and takes him to Khare.
10-18th September: The party travel
to the Dire Wood on the behest of the Harpers.
19th September: The Seige of Vos
ends, Arventine is victorious.
19th September – 11th
October: The party travel to Khare, by way of the perilous Shahamunti Peaks.
12-15th October: The party
investigate Khare, and defeat Zod the Immortal. The Eclipse begins, and the
party eventually battle and defeat the Pilgrim.
15th October: The Eclipse occurs
above Khare. Few survive.
16th October: The party enter the
portal in Sapphoro’s shop to Arventine, to seek revenge on Tawni Abbas.
Tuesday, 2 April 2013
ARVENTINE: Finale - "Alain Fu and the Clone-o-saurus"

Back in Khare, the Pilgrim attempts
to seduce Fu to his side one last time, explaining to him that Fu is a clone of
the Pilgrim, made to take his place as the Annointed One who would bring Cyric
into the world. He tells the party that Fu was once the best of the Varlets,
but he went mad with the constant whispering of Cyric from the Far Realm and
fled. But the Fu was not for turning. The party drew steel and charged the
Pilgrim, and an epic battle broke out. While Sarah battled a Blood Demon from
the darkest pits of the Abyss, Balthazar and Christophe set about dispatching a
Vrock, a huge vulture-like demon. Eored and Fu focused on the Pilgrim himself,
destroying the strange clones that kept an impenetrable shield over him. Just
as the battle seemed to be going in the party’s favour, the Pilgrim took
magical control over Christophe and made him take out the Cyrinishad. Suzzarn
leapt from the shadows and snatched the book and attempted to flee the palace.
Thinking fast, Sarah and Balthazar ran after him, taking him down and stopped
the book from falling into Varlet hands. Battered and bloodied, the party took
the fight to the Pilgrim himself, and with a swing of her feywildian axe, Sarah
LaChance cut him down.
As silence fell over the battle, so
did the sounds of demons from outside. Emerging from the Palace they saw their
efforts had vanquished the Eclipse, and all that was left of Khare was lifeless
rubble. As they explored the smoking ruins, Alain Fu determined that the death
of his creator had bestowed upon him the power to destroy the Cyrinishad once
and for all. Summoning an aspect of the ancient sorcerer Cyric, with his magics
Fu obliterated his spirit and the book burst into cinders, never to threaten
Allansia again.
After a rest and a fruitless search
for onions in devasted Khare, Balthazar suggests they investigate Mount Shareat
for anything they may have missed. Strangely reticent about going there,
Christophe protests, but the noble dragonborn warlord heads there anyway. The
mountain is quiet, but in the shadows of an ancient standing stone Balthazar
finds an moribund Orrind, his feet and hands severed and his eyes and tongue
removed - seemingly the work of the sadist Forkiz Geung. He is carried back to
Khare, and after a quiet moment, Christophe allows the cleric to slip off to
death, to finally be at peace at Melora’s side.
With
victory still swelling in their hearts, the party realised there was one final
loose end in all this grim business. Tawni Abbas has betrayed them, led them on
a merry dance into the hands of the Blind Varlets. After acquiring a diamond
from Lord Azzur, they made their way to Sapphoro’s shop and activated the
portal to Arventine. Stepping in, they steeled themselves in anticipation of
justice to come…
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